From 437da38a26548714e6e1640722148f0f9f601ccb Mon Sep 17 00:00:00 2001 From: oroborus Date: Mon, 17 Mar 2008 20:29:34 +0000 Subject: - opravena chyba, clent nacital iba _jeden_ sietovy packet za 50 ms ( ano aj ked ich prislo viacej) - server pinguje clientov a na zaklade toho client vie, ci server nespadol - publicserver sa da korektne vypnut signalom SIGQUIT - publicserver bol pretiahnuty cez valgrind, teraz za pocet volani funkcie malloc rovna poctu volani funkcie free - v sietovom multiplayeri sa da chodit cez teleporty a strielat do teleportov - do rur sa da siez strielat git-svn-id: http://opensvn.csie.org/tuxanci_ng@24 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/client.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'include/client.h') diff --git a/include/client.h b/include/client.h index 6aa4d58..6c827f7 100644 --- a/include/client.h +++ b/include/client.h @@ -5,7 +5,8 @@ #if defined SUPPORT_NET_UNIX_UDP || defined SUPPORT_NET_SDL_UDP -#define CLIENT_TIMEOUT 2500 +#define CLIENT_TIMEOUT 2500 +#define SERVER_TIMEOUT_ALIVE 5000 #endif @@ -19,6 +20,7 @@ extern void quitTcpClient(); extern int initUdpClient(char *ip, int port); extern void eventPingServer(); extern void selectClientUdpSocket(); +extern void refreshPingServerAlive(); extern void quitUdpClient(); #endif @@ -26,6 +28,8 @@ extern void quitUdpClient(); extern int initSdlUdpClient(char *ip, int port); extern void eventPingServer(); extern void selectClientSdlUdpSocket(); +extern void refreshPingServerAlive(); +extern bool_t isServerAlive(); extern void quitSdlUdpClient(); #endif -- cgit v1.2.3