From 826a768318d071200b289ed3a93ee409759dbae3 Mon Sep 17 00:00:00 2001 From: oroborus Date: Tue, 24 Jun 2008 15:56:36 +0000 Subject: - podpora IPv6 - game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/net_multiplayer.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'include/net_multiplayer.h') diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h index 0127de8..2da7dea 100644 --- a/include/net_multiplayer.h +++ b/include/net_multiplayer.h @@ -23,7 +23,11 @@ #define LIMIT_BUFFER 10240 -extern int initNetMuliplayer(int type, char *ip, int port); +#ifdef PUBLIC_SERVER +extern int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6); +#endif + +extern int initNetMuliplayer(int type, char *ip, int port, int proto); extern int getNetTypeGame(); extern void eventNetMultiplayer(); extern void quitNetMultiplayer(); -- cgit v1.2.3