From 7a41e2f1d440f521660a251125cd064490164f60 Mon Sep 17 00:00:00 2001 From: oroborus Date: Tue, 1 Jul 2008 20:46:04 +0000 Subject: - oprava chyby, ked mal tux bonus neviditelnost server aj tak odosielal vsetkym clientom spravu o jeho pohybe ( upravou clienta by sa z toho dalo vycitat kde sa nachadza ) - oprava chyby, v sietovej hre sa client zrutil vzdy ked dostal spravu o stielani z lassera. - oprava chyby, pri vybuch bombballu, program pristupoval do uvolnenej pamate - v protokole musi client checknut aj prikaz "init" - do stataus ptibudla polozka "name: [name]" nastavuje sa v server.conf ako "NAME [name]" ak nie je tak sa pouzije "noname" - z server.c boli odstraneny kod #ifdef SUPPORT_NET_SDL_UDP ... #endif git-svn-id: http://opensvn.csie.org/tuxanci_ng@82 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- src/base/tux.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/base/tux.c') diff --git a/src/base/tux.c b/src/base/tux.c index 0c0717c..cd7cd4a 100644 --- a/src/base/tux.c +++ b/src/base/tux.c @@ -409,13 +409,13 @@ static void bombBallExplosion(shot_t *shot) addObjectToSpace(getCurrentArena()->spaceItem, item ); - delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot); - if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id); proto_send_additem_server(PROTO_SEND_ALL, NULL, item); } + + delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot); } void eventConflictTuxWithShot(arena_t *arena) -- cgit v1.2.3