From 437da38a26548714e6e1640722148f0f9f601ccb Mon Sep 17 00:00:00 2001 From: oroborus Date: Mon, 17 Mar 2008 20:29:34 +0000 Subject: - opravena chyba, clent nacital iba _jeden_ sietovy packet za 50 ms ( ano aj ked ich prislo viacej) - server pinguje clientov a na zaklade toho client vie, ci server nespadol - publicserver sa da korektne vypnut signalom SIGQUIT - publicserver bol pretiahnuty cez valgrind, teraz za pocet volani funkcie malloc rovna poctu volani funkcie free - v sietovom multiplayeri sa da chodit cez teleporty a strielat do teleportov - do rur sa da siez strielat git-svn-id: http://opensvn.csie.org/tuxanci_ng@24 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- src/tux.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/tux.c') diff --git a/src/tux.c b/src/tux.c index 68af525..0243ee3 100644 --- a/src/tux.c +++ b/src/tux.c @@ -491,7 +491,10 @@ void eventConflictTuxWithTeleport(list_t *listTux, list_t *listTeleport) if( ( thisTux = isConflictWithListTux(listTux, thisTeleport->x, thisTeleport->y, thisTeleport->w, thisTeleport->h) ) != NULL ) { - eventTeleportTux(listTeleport, thisTeleport, thisTux); + if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) + { + eventTeleportTux(listTeleport, thisTeleport, thisTux); + } } } } -- cgit v1.2.3