tuxanci2-game
Game code/assets for tuxanci2
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commit 8f5f2593ae6ea035d319513e9c68051c21cd616b
parent b152786c522aa84444069cef799c3bee80b93ef2
Author: Connor Thomson <connor@gnufault.org>
Date:   Sat, 31 Oct 2026 16:45:19 -0700

Add images here

Diffstat:
Afiles/images/bg.tai | 0
Afiles/images/loading_logo.tai | 0
Msrc/screens/ta_screen_loading.c | 7++++---
Msrc/screens/ta_screen_main_menu.c | 5+++--
4 files changed, 7 insertions(+), 5 deletions(-)

diff --git a/files/images/bg.tai b/files/images/bg.tai Binary files differ. diff --git a/files/images/loading_logo.tai b/files/images/loading_logo.tai Binary files differ. diff --git a/src/screens/ta_screen_loading.c b/src/screens/ta_screen_loading.c @@ -1,6 +1,7 @@ #include <tuxanci2/screen.h> #include <tuxanci2/display.h> #include <tuxanci2/image.h> +#include <ta_files.h> #include <stdint.h> #include "ta_screen_loading.h" #include "../ta_screens.h" @@ -8,14 +9,14 @@ #define TA_LOADING_LOGO_SIZE TA_FIXED(0.3) void ta_screen_loading_init(void) { - ta_image_init(TA_ASSET_LOADING_LOGO); + ta_image_init(ta_file_loading_logo); } void ta_screen_loading_update(void) { uint32_t width; uint32_t height; - if (!ta_image_get_size(TA_ASSET_LOADING_LOGO, &width, &height)) { + if (!ta_image_get_size(ta_file_loading_logo, &width, &height)) { return; } @@ -35,7 +36,7 @@ void ta_screen_loading_update(void) { ta_fixed x = (TA_FIXED(1.0) - draw_width) / 2; ta_fixed y = (TA_FIXED(1.0) - draw_height) / 2; - ta_image_draw(TA_ASSET_LOADING_LOGO, x, y, draw_width, draw_height, 0); + ta_image_draw(ta_file_loading_logo, x, y, draw_width, draw_height, 0); ta_screen_switch(TA_SCREEN_MAIN_MENU); } diff --git a/src/screens/ta_screen_main_menu.c b/src/screens/ta_screen_main_menu.c @@ -1,5 +1,6 @@ #include <stdlib.h> #include <tuxanci2/image.h> +#include <ta_files.h> #include "ta_screen_main_menu.h" #include "../ta_button.h" @@ -10,7 +11,7 @@ static void quit(void) { } void ta_screen_main_menu_init(void) { - ta_image_init(TA_ASSET_BG); + ta_image_init(ta_file_bg); ta_button_lists_init(&menu); ta_button_lists_add(&menu, "Play", NULL); @@ -20,7 +21,7 @@ void ta_screen_main_menu_init(void) { void ta_screen_main_menu_update(void) { ta_button_lists_update(&menu); - ta_image_draw(TA_ASSET_BG, 0, 0, TA_FIXED(1.0), TA_FIXED(1.0), 0); + ta_image_draw(ta_file_bg, 0, 0, TA_FIXED(1.0), TA_FIXED(1.0), 0); ta_button_lists_draw(&menu); }