tuxanci2-game
Game code/assets for tuxanci2
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commit 8f5f2593ae6ea035d319513e9c68051c21cd616b
parent b152786c522aa84444069cef799c3bee80b93ef2
Author: Connor Thomson <connor@gnufault.org>
Date: Sat, 31 Oct 2026 16:45:19 -0700
Add images here
Diffstat:
4 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/files/images/bg.tai b/files/images/bg.tai
Binary files differ.
diff --git a/files/images/loading_logo.tai b/files/images/loading_logo.tai
Binary files differ.
diff --git a/src/screens/ta_screen_loading.c b/src/screens/ta_screen_loading.c
@@ -1,6 +1,7 @@
#include <tuxanci2/screen.h>
#include <tuxanci2/display.h>
#include <tuxanci2/image.h>
+#include <ta_files.h>
#include <stdint.h>
#include "ta_screen_loading.h"
#include "../ta_screens.h"
@@ -8,14 +9,14 @@
#define TA_LOADING_LOGO_SIZE TA_FIXED(0.3)
void ta_screen_loading_init(void) {
- ta_image_init(TA_ASSET_LOADING_LOGO);
+ ta_image_init(ta_file_loading_logo);
}
void ta_screen_loading_update(void) {
uint32_t width;
uint32_t height;
- if (!ta_image_get_size(TA_ASSET_LOADING_LOGO, &width, &height)) {
+ if (!ta_image_get_size(ta_file_loading_logo, &width, &height)) {
return;
}
@@ -35,7 +36,7 @@ void ta_screen_loading_update(void) {
ta_fixed x = (TA_FIXED(1.0) - draw_width) / 2;
ta_fixed y = (TA_FIXED(1.0) - draw_height) / 2;
- ta_image_draw(TA_ASSET_LOADING_LOGO, x, y, draw_width, draw_height, 0);
+ ta_image_draw(ta_file_loading_logo, x, y, draw_width, draw_height, 0);
ta_screen_switch(TA_SCREEN_MAIN_MENU);
}
diff --git a/src/screens/ta_screen_main_menu.c b/src/screens/ta_screen_main_menu.c
@@ -1,5 +1,6 @@
#include <stdlib.h>
#include <tuxanci2/image.h>
+#include <ta_files.h>
#include "ta_screen_main_menu.h"
#include "../ta_button.h"
@@ -10,7 +11,7 @@ static void quit(void) {
}
void ta_screen_main_menu_init(void) {
- ta_image_init(TA_ASSET_BG);
+ ta_image_init(ta_file_bg);
ta_button_lists_init(&menu);
ta_button_lists_add(&menu, "Play", NULL);
@@ -20,7 +21,7 @@ void ta_screen_main_menu_init(void) {
void ta_screen_main_menu_update(void) {
ta_button_lists_update(&menu);
- ta_image_draw(TA_ASSET_BG, 0, 0, TA_FIXED(1.0), TA_FIXED(1.0), 0);
+ ta_image_draw(ta_file_bg, 0, 0, TA_FIXED(1.0), TA_FIXED(1.0), 0);
ta_button_lists_draw(&menu);
}